AndoSim
AndoSim puts the cubic barrier contact method from a 2024 paper inside Blender, so cloth and shell contacts can be simulated and looked at in the scene.
Source code9 entries
AndoSim puts the cubic barrier contact method from a 2024 paper inside Blender, so cloth and shell contacts can be simulated and looked at in the scene.
Source codeCoursework on where generated geometry and shader inputs meet in a real-time renderer.
Source codeA Blender add-on that reads floor-plan data and builds the geometry, so the plan is still editable as a scene afterwards.
Source codeA C++ path tracer from graphics coursework, worked through the assignment stages and then a grid-based sampling variant on top.
Each boid only looks at its neighbours and the obstacles close to it, and the flock is what falls out of those rules.
Source codeA birthday gallery for my dad, with family photographs arranged in a small 3D space you can walk through in the browser.
A bookshelf built in geometry nodes, kept as a blend file you can drop into an asset library.
Source codeI was treating meshes as graphs, and deleting the faces off an OBJ leaves the edges, which is enough to run Kruskal's algorithm on.
Source codeAn L-system editor: write the rules, set the angle and the iteration count, and watch a turtle turn the string into geometry.
Source code