Path Tracing Study
A C++ path tracer from graphics coursework, worked through the assignment stages and then a grid-based sampling variant on top.
University coursework. Rendering implementation within a supplied C++ framework.
Each stage added something to the image, which made the renderer easy to check by eye as it went, and the extra sampler steps through the image in a grid instead of picking points at random so the two can be compared on the same scene.
I've kept the sample renders, as they're the only record of what each stage looked like.
State
The completed assignment with source and sample renders, plus the grid sampler.