All work

3D Spanning Trees

I was treating meshes as graphs, and deleting the faces off an OBJ leaves the edges, which is enough to run Kruskal's algorithm on.

Independent development. Java graph algorithms and a Blender add-on.

Original project render showing a regular mesh edge grid beside two minimum spanning tree structures.

The tree comes back out as OBJ you can open in Blender, and there's a Blender add-on in the releases if you'd rather not leave it.

Four small Java classes, written in 2023. I haven't needed to touch it since, though the compiled classes from that build are still sitting in the repo.

State

A small tool and an add-on, released in 2023.

All work