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Sentient Environment Explorer

A small grid world where an agent has to find food and avoid hazards, and a neural learner works out which moves to repeat.

Independent experiment development. Python, deep Q-learning and simulation UI.

A grid world with a red path stepping through it.

Food, hazards and hunger give movement a consequence, and the environment, the learner and the orchestrator are separate, so a run can be paused and watched while it's still learning.

Saved checkpoints from earlier runs are in the repo. They're not good agents, they're just what came out.

State

A visual reinforcement-learning prototype with controls and checkpoints.

All work