Cookie Cat
A university game project in Godot, where you jump a level that keeps generating, collect cookies, and spend them on lives and jump upgrades.
University coursework. Game logic and integration in Godot, using third-party art assets.
The constraint is reachability. The next platform has to be close enough to make while still varying enough that the level doesn't feel like the same room over and over, and enemies and collectibles sit in that same generated space.
Godot's scene and signal model took some getting used to, coming from plain Java.
State
A playable build and a recorded walkthrough, from July 2023.