[Work & Writing](/work)

# C++

5 entries

## 2025

- [View case study](/work/ando-sim)

  ### [AndoSim](/work/ando-sim)

  AndoSim puts the cubic barrier contact method from a 2024 paper inside Blender, so cloth and shell contacts can be simulated and looked at in the scene.

  - Blender
  - C++
  - Graphics
  - Simulation

  [Source code](https://github.com/Slaymish/AndoSim)

- [View case study](/work/piano-waveform-visualiser)

  ### [Piano Waveform Visualiser](/work/piano-waveform-visualiser)

  A C++ keyboard where the keys you hold change both the sound and the waveform drawn beside it.

  - Audio
  - C++
  - Music

  [Source code](https://github.com/Slaymish/PianoVisualiser)

## 2024

- [View case study](/work/geometry-shader-study)

  ### [Geometry and Shader Study](/work/geometry-shader-study)

  Coursework on where generated geometry and shader inputs meet in a real-time renderer.

  - C++
  - Graphics
  - Rendering

  [Source code](https://github.com/Slaymish/CGRA350-Assignment-1)

- [View case study](/work/path-tracing-study)

  ### [Path Tracing Study](/work/path-tracing-study)

  A C++ path tracer from graphics coursework, worked through the assignment stages and then a grid-based sampling variant on top.

  - C++
  - Graphics
  - Rendering

- [View case study](/work/boids-simulation)

  ### [Boids Simulation](/work/boids-simulation)

  Each boid only looks at its neighbours and the obstacles close to it, and the flock is what falls out of those rules.

  - C++
  - Graphics
  - Simulation

  [Source code](https://github.com/Slaymish/CGRA354_Framework_A3)
